Simple enough, right? Demolition Simulator – simulating the demolition of buildings. How difficult could it be?
Pretty difficult, it seems.
Demolition Simulator gives you control of a bunch of vehicles designed to bring the hurt to unwanted buildings, ranging from a pile driver to a wrecking ball to a bulldozer. There are also a variety of massive tools to take care of the rubble – and you’re going to be doing a lot of that.
The game itself has an in-depth tutorial, with another annoying musical track to drive you insane, but you’ll get the hang of blowing stuff up pretty quickly.
That said, the tutorial was the first time I ran into this game’s main issue – a broken physics system.
Sometimes it works just fine and the buildings crumple into a massive pile of very neat (but very low-res) rubble. But more often than not odd bits will be left standing, towers apparently levitate and one time a massive industrial chimney was still standing, despite the bottom layer being held up only by a single, solitary brick.
You can also phase through buildings with the vehicles – with the pneumatic drill, which is mounted on the end of a JCB digger’s arm – it’s possible to pass straight through a wall, leaving it unscathed. But press the E button to start the drill and suddenly the wall responds by throwing a geyser of bricks high into the air – it’s just lazy.
If you can put up with this then good on you, but I found it incredibly irritating, especially when I was tackling the later levels, some of which challenge you to demolish buildings using the minimum number of strikes or within a strict time limit.
One saving grace for the game is the variety of buildings that need getting rid of – there’s churches, tower blocks, chimneys and an assortment of factory buildings, and though there are only 12 levels, a mission editor allows you to create – and destroy – just about anything your imagination can come up with.
That said, graphically the game is pretty shocking. The textures are poor, the animation is dodgy and the little man driving the vehicles doesn’t move at all.
Neither do the civilians walking around the perimeter of the demolition site, even when you try to hit them with the wrecking ball…
All in all, Demolition Simulator is a half-finished attempt at a game that could have been a bit of fun – what person hasn’t wanted to be the driver of a wrecking ball, demolishing everything that gets in your way? But this effort is just shoddy, and the time spent making its physics engine work should have been put to better use, as it renders the entire game a laughing stock.